DARK
7Replicard LAD
ATK:
2500
DEF:
2500
View:
598
You can banish 1 other Level 7 or higher monster from your hand; Special Summon this card from your hand. You can target 1 face-up monster you control; Special Summon 1 monster from your Deck with a different name that has 2 or more of the same Level, ATK, and/or DEF, but it cannot activate its effects this turn. You can only use each effect of "Replicard LAD" once per turn.
Replicard LAD — Power Evaluation
Final Score: 62 ± 8 · Confidence: Medium
- Intrinsic: 62 · Deck: 62 · Meta: provisional
- Primary role: Extender · Secondary: Starter
Why it scores here
Replicard LAD converts a Level 7+ monster in hand into a 2500-ATK body from hand, and its second effect adds a further deck monster to the field when a face-up monster is targeted, so it extends the board on its own. The score comes from that board conversion, its 128-deck inclusion across 24 archetypes, and a cheap, generic slot; its 2500 ATK and 2500 DEF earned no points. It has no interaction and no recorded combo or guide evidence, so the score rests on card text and deck inclusion rather than observed combo performance.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 70 | Hand-summonable, but only when a Level 7+ monster is also in hand to banish; it appears in 128 of the 128 sampled decks, so the route is practical (verified for text and deck count, inferred for the hand-requirement frequency). |
| Combo & Conversion | 55 | The hand summon plus the deck-monster summon can make two bodies per turn with a face-up target, but no combo boards were supplied to confirm this (inferred from text). |
| Resource Economy | 60 | The hand cost is a 1-for-1 swap into a 2500 body, and the second effect adds a deck monster at no card cost, once per turn (inferred from text). |
| Effect & Interaction | 10 | The card has no negation, removal or hand-trap effect in its text, so it provides no interaction (verified). |
| Material Utility | 60 | It is a Level 7 DARK Cyberse body, a usable Level 7 material that keeps its level and stats when its effects are negated (inferred from text). |
| Resilience & Flexibility | 45 | Both effects are once per turn each and the card has no protection clause, so one negation ends most of its use; it works across hand and field only (inferred from text). |
| Deck-Building Efficiency | 78 | It has no archetype restriction and is run at an average of 1.81 copies with a maximum of 3 in the sample, so it is cheap to run (observed from deck evidence). |
Calculation
Weight profile: 0.7 Extender + 0.3 Starter. Intrinsic ≈ 62, Deck ≈ 62, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Live from hand when a Level 7+ monster is also there
- Two-body board extension in one turn, when a face-up target exists
- Generic Level 7 body that works across 24 archetypes
- Cheap to run: 1.81 average copies, no garnet or archetype lock
Weaknesses
- The hand summon needs a second Level 7+ card in hand
- The second effect needs a face-up monster to target
- Both effects are once per turn each
- No interaction or protection of its own
Counters / choke points
- No counter evidence supplied in the pack
- Inferred: any effect that negates a hand-activated Special Summon would stop the hand route
Best use
Extender. Decks: Regenesis, Kashtira, Dogmatika, Dragon Ruler. Suggested copies: 2.
Evidence & gaps
- Verified: Card text: hand summon by banishing a Level 7+ monster from hand; deck summon of a different-name monster sharing 2+ Level/ATK/DEF, targeting one face-up monster you control; each effect once per turn (card text); Appears in 128 of 128 sampled decks across 24 distinct archetypes (deck data); Average 1.81 copies per deck, maximum 3 (deck data)
- Observed: Gameplay split: 67.2% in gameplay type 7, 28.1% in type 6, 4.7% in type 4 (deck data); Top partners include Number 11: Big Eye (71.1%) and Red-Eyes Flare Metal Dragon (70.3%) (deck data)
- Inferred: The hand route is a 1-for-1 swap into a 2500 body (text-based); The second effect adds a deck monster at no card cost, once per turn (text-based); Level 7 DARK Cyberse body remains a usable material when its effects are negated (text-based); Two-body board conversion is possible only with a face-up target and a matching deck monster (text-based)
- Data gaps: no combos supplied; combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); archetype inclusion inferred from deck sample only archetype is null; no archetype membership to confirm no rulings supplied for the once-per-turn and matching-stat interactions






